Please note this is not necessarily a replacement for the barbarian as the campaign may have berserkers (based on the standard class) and celtic warriors based on this one. i.e. the two don't have to be completely different but they do have to be different enough . . .
Any way, here's a version of the warp-spasm based on the improvement rate of rage:
1st Level
Warp-Spasm: Partial
New Size: Medium (No change)
Str: +4
Dex: -2
Con: +2
Damage Resistance: 1/-
Attack Penalty: 0
Natural Reach: 5’
Penalty: –2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run for the length of the encounter.
11th Level
Warp-Spasm: Standard
New Size: Large (8’ tall, 500lb)
Str: +8
Dex: -2
Con: +4
Damage Resistance: 2/-
Attack Penalty: -1
Natural Reach: 10’
Penalty: –4 penalty to Strength, –2 penalty to Dexterity, can’t charge or run for the length of the encounter.
20th Level
Warp-Spasm: Heroic
New Size: Large (12’ tall, 2,000lb)
Str: +12
Dex: -4
Con: +6
Damage Resistance: 3/-
Attack Penalty: -1
Natural Reach: 10’
Penalty: –6 penalty to Strength, –2 penalty to Dexterity, can’t charge or run for the length of the encounter.
I'd like to keep the warp spasm to once a day as another differentiator to rage.
So the class would have the following abilities:
HD/BAB/SAVES/SKILLS etc. as the standard barbarian
1. Exotic armour proficiency (Hero-Harness), partial warp spasm 1/day
2. Uncanny dodge
3. Trap sense +1
4. First attack ferocity +1
5. Improved uncanny dodge
6. Trap sense +2
7. First attack ferocity +2
8.
9. Trap sense +3
10. First attack ferocity +3
11. Warp spasm 1/day
12. Trap sense +4
13. First attack ferocity +4
14. Indomitable will
15. Trap sense +5
16. First attack ferocity +5
17.
18. Trap sense +6
19. First attack ferocity +6
20. Heroic warp spasm 1/day
Note: the different warp spasm usage do not stack they supercede each other. i.e. at 20th level the character does not have one use of the three different types per day. He or she only has heroic warp spasm 1/day.
Exotic armour proficiency (Hero-Harness) = the hero-harness offers equivalent protection to leather armour (if made of leather) or chainmail (if made of metal) but allows the use of warp spasm.
First attack ferocity = the character gains this bonus for attack and damage against the first opponent the character attacks in that melee combat but suffers an equivalent penalty to AC for that round.
Is this too powerful, too much like the barbarian?
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